Well... I think it was a success. Attendances for the demonstrations were almost universally low, I think only Technobablyon came close to having a really decent number (maybe WEG's mystery game too, I wasn't there for that). But still, more people came to see Captain Disaster being demoed than either of my other games, and to me it was by far my best presentation. I was really relaxed, had a good rapport with the audience, and they seemed to laugh at all the right places. (Whether for the right reasons or not I couldn't tell you, but they seemed to be as concentrated a group of science fiction and adventure game nerds as I could possibly hope to have looking at this game! :-D)
Doing this presentation actually led up to my proudest moment of Adventure-X 2014 - Theo Waern, designer of The Journey Down, came and told me that he enjoyed the Captain Disaster presentation. Considering I'm a huge fan of The Journey Down, that really meant a lot to me. (The reaction to one of the cut scenes was also a top moment, but you'll have to buy the game to find out...)
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